cmake_minimum_required(VERSION 3.16)

project(MyParticles VERSION 0.1 LANGUAGES CXX)

set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(Qt6 REQUIRED COMPONENTS Quick)

qt_standard_project_setup(REQUIRES 6.5)

qt_add_executable(appMyParticles
    main.cpp
)

qt_add_qml_module(appMyParticles
    URI MyParticles
    VERSION 1.0
    QML_FILES Main.qml
    RESOURCES imgs.qrc
    QML_FILES MyTrailemitter.qml
    QML_FILES MyCustomEmitter.qml
)


# 添加资源文件
qt_add_resources(appMyParticles "resources"
    PREFIX "/image"
    FILES glowdot.png car.png zd1.png fj1.png fj2.png
    imgs.qrc
)

# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appMyParticles PROPERTIES
    #    MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appMyParticles
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

target_link_libraries(appMyParticles
    PRIVATE Qt6::Quick
)

include(GNUInstallDirs)
install(TARGETS appMyParticles
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
